The magazine for critique and discourse between artist, collectors, and curators.
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RAMOS: Good morning
RAMOS: thank you for joining me
TWEEDY: you are welcome
lets do this
RAMOS: do you prefer to start with Practical Life or Dirty Dreams #3?
TWEEDY: makes no difference
but the battlefield video can be summed up simply with
I <3 videogames
RAMOS: i don't' know
perhaps more like "I love shooting people down"
TWEEDY: i cant afford an xbox-one at the moment so putting together videos with my footage of my friends game playing is the next best thing
RAMOS: i don't believe you
juxtaposing killing scenes with Dancing Queen
TWEEDY: its not just the shooting, its all the interactivity
RAMOS: what about the song?
TWEEDY: the game developers are from Sweden so...
RAMOS: ha - i didn't know
TWEEDY: im lying that didn't occur to me until after the fact
RAMOS: well i thought it was more like Dancing Queen came out in 1976
before video games
when interactivity looked more like dancing
TWEEDY: haha jesus
why is killing so appealing?
TWEEDY: you can make anything "art" if you do enough creative scrutiny
i don't know ive never killed anyone
RAMOS: but you've played the game right?
so you've killed virtual beings
explain how you are scrutinizing in this case
TWEEDY: no i was talking about you
you are the one looking for "meaning" in a video i put together because i thought it would look "cool"
RAMOS: I am not looking for anything
I find meaning in it without trying
TWEEDY: and the only audience i had in mind when making it was my friend who's game footage i was using
because i thought he'd get a kick out of it
RAMOS: then why didn't you send it to him instead of posting it on vimeo?
TWEEDY: because i think its good, from an editing aspect
it wasnt meant to be any social commentary
maybe you should be asking yourself these questions
RAMOS: sure... what questions should i be asking myself?
TWEEDY: and it was more for youtube
there are a slew of videos just like it
RAMOS: would you like to move on to the next video or are you going to tell me what questions I should be asking myself?
TWEEDY: we can move on
RAMOS: Dirty Dream #3
Dirty Dream #3, 2014
Video Montage, 4 min., 06sec.
TWEEDY: when i was an editor in the adult industry i had a lot of access to footage i normally wouldn't and so i thought id put together a video using porn that wasn't porn
RAMOS: so this young lady is a real porn star
RAMOS: i don't know why i thought she was a prostitute
RAMOS: i guess because the men in it were blurred out
so they seemed unequal or unimportant or anonymous consumers
TWEEDY: thats weird
well yeah that was the intention of the actual site
to give the impression of spontaneity
RAMOS: really... i didn't get that at all
TWEEDY: but actually now that i think of it i blurred out the faces for the video
RAMOS: it doesn't seem spontaneous if you are paying for it
TWEEDY: well have you visited the site?
well no one's suppose to be "paying for it" shes not suppose to be a hooker
these questions should be addressed to bangbros
RAMOS: let's keep this conversation within the constraints of the video
she is being used
she is not proud of what she does
she is not too different from a video game
an interface for other's pleasure
TWEEDY: is there a question in there?
RAMOS: is that what you intended with the video?
TWEEDY: porn is no different than a videogame same as movies or television... entertainment
i had no intention
RAMOS: there is a difference
porn is using real people
video games are virtual people
let me ask you something
TWEEDY: movies, TV
minus plot to story
RAMOS: when you kill virtual people
do you identify them as real?
TWEEDY: thats an offensively stupid question
so yes. i imagine they are real people
and when i kill them i get en erection
RAMOS: let me as you another question
RAMOS: do you think porn stars are acting?
TWEEDY: of course
i know they are
RAMOS: i never saw it that way
TWEEDY: we pretend they aren't for the fantasy aspect
RAMOS: that's a bit twisted I guess... i never saw them as actresses
and maybe that's wrong on my part
TWEEDY: thats weird
RAMOS: i know
it just seems so personal, intimate, invasive, raw
TWEEDY: i feel like im talking to an A.I. that is trying to understand what it is to be human
are you a robot Olivia?
RAMOS: you are making feel like one
and maybe that's a good thing
maybe i can seek to be more human after this conversation
what a gift
so you said you had no intentions making this video
how can that be true
how can you make something without intention?
TWEEDY: just to be dramatic
cause i think its funny
RAMOS: it seems like you have a layer of indifference over real feelings
TWEEDY: i wish
RAMOS: and you call me a robot
so you don't consider yourself an artist?
even comic relief can be a form of art
TWEEDY: i am very emotional about many things but porn and videogames are not one of them
well maybe videogames because i love them so
and not because of the violence. theres amazing storytelling in them
and art and creativity beyond anything i could ever do myself
but with videogames you still get to be apart of it
youre less of a voyeur
RAMOS: do you find video games a way to escape your reality?
TWEEDY: are you kidding?
TWEEDY: yes Olivia
RAMOS: is life not like a video game already?
TWEEDY: and thats what art is. its interactive art
RAMOS: video game = art because it imitates life in an abstract form?
TWEEDY: its art when compared to anything else considered art
and if someone has trouble seeing that i really don't know what else to say
RAMOS: i don't care one way or another so i'm not trying to push for one school of thought in particular
i guess i'm more interested in the escape factor
TWEEDY: i don't even see it as a school of thought. it just is.
there are things that are, and there are things people are ignorant of.
RAMOS: and all that can be the same thing
TWEEDY: and those are the same thing.
RAMOS: we are in agreement
but why do we need so many avenues of escape
porn, video games, TV series, drugs, relationships... etc..
TWEEDY: its up to the person to decide which or how many avenues of escape they need
when it comes to the abundance of art i think thats contingent on how many people there are with the ability and desire to create
RAMOS: and the ability and desire to consume
TWEEDY: different strokes
well thats when profit comes into play
im not getting into that
RAMOS: we don't have to
it's pretty obvious